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Raziel

Enter a surreal cyberworld in search of a fallen angel. RPG Maker game. Exploration highly encouraged.

Surviving seven days with an alcoholic parent as seen through the mists of memory and child's imagination.

She Who Fights Monsters

My first non-Twine game. Help a young girl survive seven days with her alcoholic father.

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Eden

A game of choices, love, adventure, and the rescue of a beautiful alien. Featured in Videogames for Humans.

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What’s in a Name?

A game about my early experience coming out as bi. Was featured on Kotaku.

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The Choice

The first game I ever made. Deals with suicidal feelings.

[Sticky] Raziel: It’s He~ere!

Yes, after all this time, I’m FINALLY done with this game. (At least until the first person informs me of a game-breaking bug. :p)

Anyway, the game is here. And as an added bonus, I’ve reposted the original Twine version of Raziel I made for the Cyberpunk Jam. It contains some slight spoilers, but it’s surprising even to me how different it is now.

Enjoy,

Signed, The Pixie.


Crossroads

I know there are a handful of people who like what I do. I’m happy to have those people. But the simple fact is almost no one plays my games. The one I’m working on is vastly different from anything else I’ve done… but Raziel was vastly different from the ones that came before it, and it basically got no attention since it couldn’t be readily linked to an issue or cause. (Though a friend did do a Let’s play of it. Thanks, Friend. :)) What I’m working on is even more “just for fun” than Raziel was (and probably less unique in gameplay terms), but it’s going to be an action-y game instead of RPG Maker. The latter might give it a boost; the former might doom it to even greater obscurity, especially without the media connections that would bring people to it. I also hate this feeling I get that I have to make games about IMPORTANT SOCIAL ISSUES for people to think they’re worth mentioning or playing. And I do know it’s possible that what I do just isn’t that special.

Basically, I’m trying to figure out what I want from all this and how much effort is worth it. I have other projects going, too, namely writing–and writing is my first love, something I’d do anyway whether or not anyone sees it. In fact, for some time now, “or not” is mainly what I’ve done. :p Maybe it helps that the results and rewards of writing seem more instant while game development (especially the kind that takes a lot of pre-planning) takes more patience before you get anything useful, especially when you have to learn a new dev tool to get going.

I’m pretty sure I’ll finish the game just to prove to myself that I can. And besides, it’s the kind of game I’d like to play. I just don’t see what difference it makes if it’s next month, next year, or next decade. So I probably won’t be posting much about it for a while.


Eh, Why Not: Some New Concept Art

Just to let everyone know I’m alive and still (slowly) working on stuff, I thought I’d throw up some concept art from my current project. It’s going to be something wildly different from what I’ve done so far; instead of an RPG maker game or a Twine text project, I’m using Game Maker for this. It’s the first game that I’m planning out in advance instead of just playing it by ear. I’m making all the art assets myself. And it’s going to be much more classically “game like” than it’s predecessors. That is, assuming I can actually pull this off.

I refuse to announce it officially until I’ve gotten a lot more work done, but for now… here’s this. Click to view full-size.


Undertale: Mercy vs. Judgment on the Path to Genocide

Warning: Undertale spoilers below!


 

About a week ago, I tried to play through Undertale’s Genocide route, a common name for killing EVERYTHING. Toriel wasn’t too bad, even though I liked her. It might be because she handled things like I expected: shock, betrayal, even a bit of bitterness. Killing the Dogi… was not fun. Mowing down a loving couple isn’t exactly my idea of a good time, especially when one is so heartbroken over losing his partner that he loses the will to fight back. The rest of the battles ranged from “Meh” to “This sucks, but I can do it. I must stay DETERMINED.” I wanted to see for myself what story secrets this path revealed; I wanted to fight that crazy-hard battle at the end of it, just to see if I could. And all I had to do to get there was keep going.

Then, I ran into a roadblock I wasn’t expecting: Papyrus.
[Read More…]


Raziel: Pre-Release Trailer


A new teaser trailer for Raziel. The game will be released on January 4th.



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