Hi, Everyone! I just wanted to make a brief post to let you know my ongoing game project Homicidal Jenny is still going on. I’ve even included photographic evidence in the form of some questionable concept at and the somewhat less questionable semi-final product. As you may have guessed from the screenshot below, it’s the boss room for stage three.
Right now, because I really have no idea what I’m doing and didn’t plan much in depth, I’m focused on getting the stage layouts and graphics done. After that, I’ll work on any normal enemies I haven’t created/programmed yet as well as the bosses. Then, the menus and generally making it playable followed by cinematics and such. Music will more than likely be the last thing I sort out; my composition talent is minimal and even if I just scrape together free resources or something (after all, the game itself will be free), I want it to sound halfway decent.
But one way or another, this game WILL get finished. Eventually. In the meantime, thanks for your patience—and for being interested enough to check on its progress!
Hello, one and all! I said I’d update this site more often–and since I’d been updating it once every other blue moon, making a new post within a month is a vast improvement. :p
Since I’m here, I’ll share some of my progress with Homicidal Jenny, the on-and-off platformer project that would probably be done by now if life and especially all the garbage in my head hadn’t gotten in the way. So far, I’ve completed the graphics and layout for the first two stages as well as stage 3-1. There will be eight stages total. As for story (which I might have mentioned before), it’s a sequel to She Who Fights Monsters that branches off from the Hate path. I haven’t gotten started on the cinematics yet, but I have written the script. I might say more when once some cutscenes are in place, whenever that may be.
Not much of an update, I know, but I wanted to post something. To help make up for that, please enjoy these new screenshots—and know a video is coming in the next week or two.
Hi, Everyone! If you’re reading this, you likely have at least some interest in my projects, so thank you! It means a lot. 🙂
I know not much has been happening with the site. The main reasons are procrastination and just not knowing what to do, each feeding into the other, which also ties into another thing I’ll get into in a bit. Anyway, this site is a blog as much as a place to share my games, but I didn’t really know what to blog about since blogging in my mind has always been liked with talking about my personal life and I don’t always want to do that. If anything, as I’ve gotten older (happens to the best of us), I think I’ve gotten more reclusive. That right there is the other thing that’s kept me putting things off.
The gist of it is, rather like the nameless narrator in The Diary, I’d grown used to being invisible. It was safe, familiar and comfortable enough, and it didn’t carry any risk of failure or success. No risk of being noticed in any meaningful way; no pain of wasted effort since no effort had been spent; no risk of rejection since there’s nothing to reject. It’s also rather dull, meaningless and lonely and feels a lot like a slow, painful death when some essential part of you needs to create to survive and you have trouble really connecting with people any other way.
For now, anyway, the reward seems worth the risk. So I’ve decided to put more effort into this site’s content. I’m also putting more effort into that one major project I’ve been doing on and mostly off: Homicidal Jenny, my NES Ninja Gaiden-inspired platformer. I’ll be posting screenshots and small progress updates on my game dev Twitter at least once or twice a week. I’ll keep working on my smaller games/playable stories/etc., too, and share them as appropriate.
Besides that, there will be blog entries rather like this one. I’ll try to post something once a week. It’ll probably be mostly stuff about my games or some other interest of mine and possibly even some videos, but don’t hold me to that. If I did make them, though, they’d probably include vlogs where I talk more about my projects and inspirations and maybe reminisce about video games I played as a kid.
Well, I guess that covers it. Thanks again and see you next time!
(It’s been a while, hasn’t it? This would’ve been done sooner, but a lot of things happened — including me generally putting things off as well as trying to tweak the game within an inch of its life. Frankly, it’s impressive that I got this done at all. :p)
The Diary is short and strange and has a story that you need to piece together yourself by exploring an abandoned apartment. I can’t say much without spoiling it (though there is a more in-depth description on the game’s page), except that it might not be ideal for very sensitive players.
The Diary is a short experimental game. You can unlock the true ending in about ten minutes, probably less, and you have a good chance of doing it without doing anything special. Just approach the game as a curious person who wants to know what happened. But just because it’s short doesn’t mean it’s meaningless.
In The Diary, you are a student who finds an abandoned apartment building and in it, an apartment that’s not completely empty. It seems the last tenant left some things behind: books, documents, a fully-charged laptop that clearly was meant to be found. Look—and listen—to learn more about this absent stranger.
Hi, Everyone! Welcome to my slightly moved and completely redesigned site. Things are going to be slightly different now (and not just because I’m trying to get back to actually updating things), and at least some of the “how” can be found my new About Site page.
I have been doing some game-related stuff. Less than I’d like, but some. I just posted most of it on my Updates Twitter instead of directly to the site. So in the interest of fairness, here’s a bit of what’s missing:
IMPORTANT: The password to access the game is SWFM .
I went digging through my digital closet and found this under an old teddy bear and a couple of mismatched socks. It’s the very first version of She Who Fights Monsters–the version that existed before that was even the title.
Don’t expect a lot from this; it’s very short and I think I threw it together in a few hours. But it is kind of neat to see how a game evolves.
Hi, everyone! I am still here and working on Homicidal Jenny. But about a month ago, I finally got Game Maker 2. It’s a lot different from 1.4; I pretty much ran away screaming the first time I opened it. :p
But I did eventually get back to it and I’m trying to familiarize myself with all the new stuff. Since this could take a while (and I have a full-time job again), I guess I’m aiming for a “Sometime in 2019” release date now.
Anyway, that’s it for now. Maybe I’ll have something more exciting to share later.