Raziel: A Change in Plans
Posted on June 23rd, 2014
My next non-Twine project is a game called Raziel. As I said before, it was born as a Twine game and I planned to keep it that way… but I kept getting more and more ideas that either went beyond Twine’s practical limits (i.e. “Yes, I could do this in Twine, but is it really the best way?”) or just plain weren’t possible using that development tool. So I started thinking and wondering what the best means was to do all I needed to do.
Oddly enough, I kept coming back to RPG Maker XV Ace. All of the ideas I had were possible with that, and unlike with Unity (which will indeed be necessary for some long-term plans underway), I know my way around it thanks to working on She Who Fights Monsters. Since I want to get this game finished in 3-6 months, that tips the scale in its favor.
Sure, I’ve got a love/hate relationship with RPG Maker. And I’m a little ambivalent about using it again. Overall, though, it can do what I need it to do in this case without too many surprises or a new learning curve to follow.
I’ve got big plans for this little game. Details to follow… when they follow. 🙂