The Diary
The Diary
Alpha Version: She Who Fights Monsters
Alpha Version: She Who Fights Monsters
Apocalypse Girl
Apocalypse Girl
Erase Me
Erase Me
Someday
Someday
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Concept Art: Hydra

Posted on February 7th, 2013

Here we have Hydra, our heroine Mira’s abandoned dream who found a new life in in the world of Nocturne. I wonder, is she really bad? Or just drawn that way? (You can find all drawings on the Concept Art page.)
Hydra Concept Sketch #1

Concept Art: Galatea

Posted on January 17th, 2013

Some new concept art for Fragments of Mira, this time for a character named Galatea who I’m pretty sure will be Mira’s love interest. (You can find all drawings on the Concept Art page.)
Galatea Concept Sketch #1

Strange Few Days

Posted on January 16th, 2013

So, about a week ago, I made a little game. Just a short Twine game based on a personal experience, posted for the world to see in hopes that someone might relate and/or find something of value. In the time since then, that little game has been featured at The Border House. And by the nice game devs Usustar. And (much to my complete amazement) on Kotaku. And by a lot of nice people on Twitter, including Auntie Pixelante. Basically, a LOT of unexpected attention that I wasn’t sure how to process, and it still feels incredibly weird. Not “AAAHHHH!!!! THIS IS MUCH TOO MUCH AND IT’S FREAKING ME OUT!” weird like it was at first; it’s become more “I’ll be darned. Maybe it DOES mean something to people, and that feels kind of nice.”

When you do something early on that catches on so unexpectedly, I think it can be either a really good sign or a little scary, or even both at once. Good in that maybe–just maybe–you’ve stumbled on what you should be doing; scary in that there’s always the chance it was purely a one-time thing, and nothing you do from that point on will ever measure up. But you never know how it’ll go until you try, and even if lightning doesn’t strike twice, you’ll always have that one moment.

I can’t help but wonder now what I could do with more, and I’m feeling a lot less hesitant about that BIG game project now. Realistically, it won’t/can’t be as intimate as What’s in a Name? was because it’s so totally different, but I still hope to do a couple of things that (at least as far as games go) either haven’t been done before or have only been done rarely. The details of that will likely come out over the next several months. Or, if development goes REALLY slowly, over the next few years. :p And yeah, I’ve got some more ideas for Twine as well. Someday, I might even do one about something that’s NOT depressing! ^^

Anyway, to everyone who’s enjoyed What’s in a Name?, thank you so very much. It’s been quite an experience in quite a short time. XD And I hope you’ll stick with me for whatever I do next.

Blessings to all,

The Pixie

First Concept Art

Posted on January 13th, 2013

Well, I guess Fragments of Mira is officially-officially in development now since I’ve finally posted my first concept art for it. It’s of the game’s main character, Mira. Namely a close-up of her face and a quick sketch of her outfit.

Feels kind of weird to take this step even though I know it’s a small one. But it does make the prospect of making the game seem a bit more real. (You can find all drawings on the Concept Art page.)

Mira Concept Sketch #1

What’s in a Name?

Posted on January 10th, 2013

This was my second attempt at a game, also made in Twine. Thanks to an unexpected mention by a person who was well-known online, it wound up making an unexpectedly big impression. It was mentioned in Kotaku. It got a nice write-up in Bit Creature. It was even the IF Game of the Day at The Border House. Needless to say, I did not see all that coming.

Anyway, this one is about my early experiences in coming out bisexual. Let’s just say that things didn’t go as planned; I think the main reason this hurt so much is because it came from a source where one would expect understanding. I’ve become more comfortable in my identity since then (otherwise, I couldn’t have made Eden) and I know you can’t judge an entire group by the behavior of some, but that first impression can become a lasting one for many. (more…)

My First Game

Posted on January 3rd, 2013

Like the title says, I made my first game. It’s called The Choice; I made it in Twine, a sort of “Build-your-own online text adventure type” thing. It’s a very nice tool for folks like me who have plenty of story ideas, but zero game development experience, so I figured I’d start off with that before really tackling something more involved. (You can find a nice beginner’s tutorial from Auntie Pixelante Here.)

The subject matter might be kind of unexpected. But the way I figure it, what’s the point of hurting if you can’t use what you’ve been through to help someone else?

[Play The Choice; opens in new window]

Quick Note: Game Name Change

Posted on December 22nd, 2012

It turns out there’s already a game called Maia out there, and since I’d rather not create confusion, I figured I’d change the name of my project. Besides, in all likelihood, mine *won’t* be as impressive. :p

Fragments of Maia: How This Got Started

Posted on December 10th, 2012

Hi! If you’ve been hanging around the site long enough, you might know I was planning a series of animated shorts called Children of the Dreaming Mother. It went through a lot of changes even before I reached the point of 1)deciding it would be animated or 2)giving it a title. At first, since I knew there were some people who would miss my videos, I thought of doing something like my Gaiden Reviews (basically instead of of straight-reviewing a game, I’d make a short film based on it), but only with original stories. Unfortunately, that whole “I’d rather just not be in front of a camera” thing kept getting in the way. I also wanted less and less for the main character be me, or even “Gaming Pixie” or “Chellevira” for that matter.

Then, I thought maybe Flash animation… but maybe 3D in Blender would be better? Then, I did some test renderings (or tried) and realized a five-minute video would probably take about a week to render on my aging PC. -_-; So, it was back to Flash again, and I had seen people do amazing things in Flash and similar programs.

But that never felt right, either, especially as I worked on the story. Basically, I had this girl who was suffering terrible nightmares and needed to go find things in the dream world — pieces of herself — and then reassemble them to make herself whole and make the nightmares go away. Or at least that’s what she thinks. And she has to solve puzzles, fight monsters, explore the world, interact with NPCs and… and…. This is starting to sound like a game.

That thought of how this “series” sounded a LOT like a game (and probably a fun one at that) kept nagging at me every time I tried to work on it as a video project. Also, when I was honest with myself, my main reason for planning to do any kind of video was because I didn’t want to disappoint other people by leaving that world entirely, not because it was necessarily what I wanted to do for myself. And I’d already decided that that was a bad way to go about things.

It’s kind of hard to commit to something when you know deep down there’s a better way to do it, and I’d been wanting to try my hand at game design for some time. So, rather than think of a game story from scratch and throw it onto my already-massive project pile, I figured it was best to make use of what was already there. And that’s why Fragments of Maia (now Fragments of Mira) is the planning stages now. 🙂

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